October 26, 2012 in Silent Hill 2, Video Games AWESOME! by FFSTV
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MoT said on October 26, 2012
Silent Hill Awesome Fanart with Cameo: http://www.filedump.net/dumped/silenthillisawesomehd1350925468.jpg
looking forward to watching this after work…while finishing the Giygas Painting. (in 6000*3000pix…at least…might go higher if i am more confident with painting all on one single layer.)
Steveway said on October 26, 2012
I know exactly why Ben is cheering in the coverpicture. He is such a “bright light”. ;D
Yora said on October 26, 2012
In Germany we count “ground floor, 1st floor, 2nd floor, ….” Maybe it’s done in Japan as well, explaining the numbering in the Hotel.
But didn’t have the hospital 1st floor on the ground floor?
heigen said on October 27, 2012
I think in europe it really depends on who made the building/elevator, in UK at least I saw one ground floor, first floor etc elevator and I have seen those in other countries too. Older ones seem to make the first floor = ground level.
Necromanteion said on October 26, 2012
Silent Hill is my favourite horror series of all time (of all time!), so I’d like to thank you guys for giving it a chance and playing the game until the end even when you were so disappointed with it already. If you have the time, I recommend checking the Silent Hill wikia (http://silenthill.wikia.com/wiki/) for explanations on the story behind the town, the plots and the monsters’ symbolism.
And if you ever decide to try another SH game, I believe the 3rd one has the highest entertainment value for the show (although is a little harder).
big ups ¯\o/¯
KaitoKid said on October 26, 2012
Japan does it the same as America/Canada. The hotel had a basement, first, second and third floor (and roof), I dont know how they got confused.
Anyway, I knew this wasnt a good game for the show, but a scared Becky made it somewhat worth it!
shadowluigi said on October 26, 2012
Cod Dangit VGA! I need time to watch these darn it! Guess I will be watching this one then Deadly Premonition…
randomgamer666 said on October 26, 2012
cant wait to start watching this
metalsnakezero said on October 26, 2012
I don’t blame you guys for not liking this game. It a type of game to be played alone and to analyze for it symbolism. I also doesn’t help that it is a old game with old game designs for playing it now with a modern game design mindset and not played the series before will make for a rough experience.
I hope this doesn’t making suggestions of games to the team look bad because there are still a lot of great games for them to take a look at that are better for the structure of the show than Silent hill.
OdinLH said on October 26, 2012
Fraser is the youngest, but still look the oldest. Hmm. Maybe you should get a wig or something to make you look more hip, Fraser.
PoisonWar said on October 26, 2012
This game is meant to be experienced, not played through with a chat actiong as a “strategy guide” and joking around…
It seemed the closest you into the game was that innocent man puzzle, like you were not even trying.to analyze your surroundings and items…
Yeah.. this game really does not fit the VGA format.
chiffa said on October 26, 2012
So what have we learned today? That’s right, before recommending your favourite games to be played on the show, we think twice, will it fit.
Also, they got “In Water” totally called that.)
That very true. It need to be something with up front likable characters, reasonable game mechanics, and is enjoyable to watch and play. Silent Hill is great but not for the reason to for the show.
SADDEST MAN said on October 27, 2012
I understand that the show format doesn’t really fit the game, but, man, I’m genuinely disappointed that Fraser was such a dick about it. He expected everything to be served so perfectly to him. The cube room puzzle “How are you supposed to know the cube affects the cube-like room?” (Spoilers: you mess around with it, like any reasonable human should, not complain about it the moment you realize it’s a puzzle.) Or the whole ending “What’s supposed to affect it” deal. It’s supposed to reflect your actions, skipping dialogue and not waiting for it included. And if you’re told what affects the ending in the first place, then what’s the point of the consequences of your actions?
Also, slightly offended by the whole “James is a weiner” about his wife being dead. Coming from someone who’s experienced loss and is still affected by it.
lumkins said on October 27, 2012
I think the game’s plot is actually pretty decent. The crappy puzzles and outdated game design are what probably threw Fraser and them off from caring about the rest. I still have to laugh at the rotating room puzzle. After dealing with nonsense like canned juice in a garbage chute, Fraser just assumes that nothing in this game makes sense :b
Death N Decay said on October 27, 2012
In China, there is no fourth floor. Fourth is considered extremely unlucky, and sounds like death in the Chinese language. So almost all buildings do not contain a 4th floor, it goes lobby, 1st, 2nd, 3rd, 5th….
MoT said on October 27, 2012
that’s japan actually and mostly is done in hospitals…because nobody wants to visit his sick grandma on the death-floor.
randomgamer666 said on October 27, 2012
i looked up what silent hill is and it says silent hill is a real place but everyone who goes there sees something else and James vision is his guilt and sexual frustrations. and dont get it ether but there you go
ParallelSilver said on October 27, 2012
Silent hill holy hell Fraser is mad Becky is sad Overly long letters Ben can’t stand those letters sleep now for tomorrows shoooow.
Ducky said on October 27, 2012
I like the Maria Ending the best, on the basis that it’s the most open-ended, in theory.
Does he learn his lesson and do things differently with her? Or does he repeat history?
Spoilers / explanations:
1. Laura was a normal, orphaned little girl at the same hospital as Mary. They were BFFs. She doesn’t actually see any of the monsters or horrors of the town, and is just there to find Mary. Despite being a brat, she’s not evil. She hated James because she thought he was a crappy husband, based on her own observations.
2. Eddie and Angela were just drawn to Silent Hill because of their own personally issues, and coincidentally crossed paths with James. Eddie is psychotic, and Angela possibly burned down her family home to kill her father.
3. Everything was directly tied to the person seeing it. Pyramid-head reflects an executioner from the old prison, and James feels he deserves to be punished for what he did. His sexual assault of the monsters reflect James’ sexual frustration that was fallout from Mary’s illness/incapacitation. Angela sees her father where James sees a door monster, etc. The environments reflect who is there too. There’s never monsters and Laura at the same time, for instance.
4. Maria is essentially a reflection of what James wanted from Mary, and is there to torture him with her repeated deaths and guilt-tripping, as well as dependence. She is a creature born of Silent Hill, which her chapter name even hints at: “Born from a Wish.” None of the other people James meets actually meet Maria. She doesn’t go with him when there are people in the place he is heading, as they might see a monster instead.
5. There’s only one Silent Hill game with a totally worthless ending: Shattered Memories. The game just amounted to running away all the time, and the twist was that nothing supernatural was really going on, it was just in either the main guy’s head or his daughter’s head, while sitting in a psychiatrist’s office. Easily my least favorite one in the series. Every other Silent Hill game is literal, in the sense that everything the characters see is happening to them for real. Only other shady people are able to see it too. There is essentially the regular Silent Hill that seems normal, and the weird one that punishes people with supernatural powers.
6. The Maria ending involves a return to the cycle, or a chance for James to do things differently. He leaves with her as his girlfriend, but then she coughs suspiciously. Whether he has learned his lesson or will repeat his awful treatment of Mary remains to be seen, though I imagine it would likely be the former based on all he went through. The “good” ending has James get Mary’s forgiveness and take Laura with him, as she has nobody to look after her, and they both loved her.
Hylian17 said on October 28, 2012
this makes so much sense now…
Hylian17 said on October 29, 2012
i was joking by the way… it still doesn’t make any sense, i not good silent hill.
oidisco said on October 30, 2012
You so crayzay Hylian!
So about this here explanation @Ducky…. Good Jorb! Game doesn’t do the best job of telegraphing this unfortunately
Only point I have a problem with is number 5. Shattered Memories is my favourite SH game and the ending is far from being worthless. I wont go into details because of spoilers (maybe you should edit your post too cos it’s kinda got spoilers in it) but your interpretation is almost completely different from mine. There is plenty of evidence in the game that goes against what you say. All depends on that lovely word, interpretation!
Ducky said on October 30, 2012
I warned for spoilers, and I am aware of ONE supernatural ending in SM. It just wasn’t a real Silent Hill game. It had a dumb plot twist, regardless, and aside from things you say altering what you see, the game was complete mess. To each their own, I guess, but it was awful. UK developers always make the dumbest twists…
oidisco said on October 31, 2012
Oh I didn’t notice the spoiler warning. All good!
Anyways I completely disagree. Maybe it’s cos I’ve played the game many (maybe too many) times, but the plot is far from being a mess. It’s confusing, but what’s a good Silent Hill story if it doesn’t confuse the shit outta you(at least initially). The plot makes perfect sense to me in that Silent Hill way.
And funnily enough, the plot twist is probably the only thing I’ve heard get almost unanimous praise from people who dislike the game.
One thing I do agree with you about though, is that it really shouldn’t have been a Silent Hill game. I wouldn’t blame the devs for that, cos I’m pretty sure it’s Konami that decided to turn it into a SH game, similar to what happened with SH4 I believe.
chero666 said on October 28, 2012
Oh thank god someone with better grammar than me can explain this game!
I love this game (one of my favorite games, I played it again last year and holds up for me) , but the casual player’s need to have everything explained to them nowadays makes it hard to suggest it.
ReapersSin said on October 27, 2012
Never played any of the Silent Hill games, but always wanted too for a few months now. This series is just awful for the show, seriously. Sure, there were some hilarious moments, but having them go back to old mechanics and a story with an environment that needed more attention almost wasn’t worth playing like this. Let this game be a lesson for future requests.
Ducky said on October 28, 2012
I loved it, but I’m also a huge SH fan…
verrostet said on October 28, 2012
I’ve never played any Silent Hill games before, this was my first experience with it. I wasn’t holding the controller so I can’t comment on the gameplay. I wasn’t really into the riddles and there were a lot of silly, incomprehensible puzzles. But everything else I liked. So, as a whole, I liked the game. I loved the music, both the cutscene songs and the gameplay ambience. I love the sound of a music box too so that’s a plus. The game is very successful at creating an unsettling atmosphere, it scared me a few times. And I like the design of the enemies a lot.
Now, unlike the hosts, I did enjoy the characters and the story. If you asked me to explain everything that happened I wouldn’t be able to but that doesn’t bother me. I don’t feel like I need an explanation to enjoy it. Things happened, they were interesting, that’s good enough. I enjoyed the experience.
James reminds me of Henry Spencer from Eraserhead. No personality, doesn’t know much, his motivation isn’t clear. It’s everything around him that’s interesting. The other characters come and go, you keep losing them and finding them, you’re confused why they’re there and you can’t get a straight answer from anyone. It’s just this unpleasant, scary, inconsistent dream-like experience. There doesn’t need to be an explanation, it’s a work of surreal fiction.
Even though I have no nostalgic attachment to this game, it did feel pretty uncomfortable when you laughed it off at the end. Just a kind of “Aw, come on, Fraser, that’s not nice” feeling. During the last twenty minutes or so when you had firmly decided you didn’t care anymore and stopped paying attention it became a bit of an unpleasant viewing experience. I imagined what it would be like watching an art film with you… it doesn’t seem good…
9nam said on October 28, 2012
Man, that death metal on the end. Fantastic!
Ducky said on October 29, 2012
It really catches you off guard. It would be like having a serious drama about a clown who wins the lottery.
Jackel said on October 30, 2012
I feel like Silent Hill isnt the type of game for this show. Its not supposed to have anything close to traditional combat (everything is about guessing where an enemy is going to pop out from off screen, firing into the unknown is the entire point of the combat system). When they went into the game talking about “I can’t wait to see the pyramid head!! This is a celebrated game and I’m super excited!!” Immediately warning lights went off in my head and I got really worried about the playthrough and the attitude going into it. I mean they gave it a shot but I feel like expectations were in the wrong place.
It’s not “entertaining” like a cinematic game is, not supposed to have a literal story, it’s more supposed to be “engrossing” like reading a book, the dreamlike nature of the characters is what it is. Characters aren’t supposed to react like real people would, because you’re meant to question whether they exist, whether silent hill exists. If you’re trusting what the characters say and do then you’re probably not going to enjoy it, because it uses “unreliable elements” in its narrative. Characters drift in and out, james’ adventure takes him through places that shouldn’t exist, with transitions between locations that make no sense, just like in a dream (or a nightmare) you just sort of end up in different places with different things going on in a way that feels out of control and nonsensical. The character is going through these locations, fighting these monsters, but he doesnt really realize or comprehend it, just like in dreams. The game is about atmosphere and the psychology of the main character, its not about a story and character arcs, its not that kind of narrative. It was supposed to be that way,
I do wonder if they MIGHT enjoy silent hill 3 more? Doesn’t most of that game take place outside of silent hill? I’ve heard people complain about the game being less psychological, I haven’t played 3 but doesn’t it have a more literal kind of story? Maybe Silent Hill 3 would be better for the show? They’d probably like shattered memories, at least. (They might even like homecoming, ironically enough)
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