Home › Forums › Video Gaming! › Mass Effect 3, Your Thoughts (END The Game Before Reading)
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This topic contains 62 replies, has 18 voices, and was last updated by
travelersf 1 year, 1 month ago.
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March 13, 2012 at 4:46 am #19121
i could had have tali survive but i missed the left click by like a millesecond pissed me off so much was kinda sad after): but the only thing that impacted me was my old crew dying nothing els really impacted me in the game…
*edit*
not just dying every scene really with the old crew was the best of the game.March 13, 2012 at 8:37 am #19144I enjoyed Mass Effect 3, it kept me up ’til 3am for three consecutive nights. It does have it’s problems but I can overlook most of them.
I found it hard to emotionally connect with people that hadn’t been in earlier games, but then I had that same problem in ME2 (the notable exception being mordin, everyone loves mordin). The original characters were so strong that I pretty much ignored everyone else, so maybe that’s my fault.
I also hated the dream sequences. But I rarely think dream sequences are worthwhile in anything.
The combat was good and I’m glad they brought back weapon mods. I think the way the handled weapons and so on was the best of the series (though since the inventory system in 1 sucked and 2 just ripped it out, that’s not saying much.
Any game that makes you worry about the members of your squad as you enter the final mission deserves praise. Any game that disappoints you with not enough epilogue regarding these characters deserve praise. Because it’s made you care about this world and these people and that rarely REALLY happens for me in games.
THIS NEXT PARAGRAPH DISCUSSES THE END OF THE GAME:
I suspect that a lot of the complaints about the end are from people who didn’t get the ending they ‘wanted’. They didn’t get to save everyone and kill the reapers and then immediately jump on their chosen romance option. I’m GLAD we didn’t get that ending. This was a war against a massive foe, you shouldn’t come out the other side unscathed. I found the final decision really tough because none of the options were good enough. I rather think that was the point. There were some legitimate problems: I took Tali on the final mission but in the cut-scene she was on the Normandy. Why does the catalyst look like the annoying boy? The entire thing comes out of nowhere and was never hinted at (as far as I’m aware). You can complain about those. Just don’t complain that there wasn’t a hollywood ending.
March 13, 2012 at 8:42 am #19145lihje:
And that subplot iwth the chirld ghost that goes no where really, Sheppard been running around for 2 games now shooting and asking after, and my sheppard was a sole surviver, suddenly he see a chirld die HE GO ALL EMO.Actually, the Child has a significant impact on the ending, and I don’t just mean what you see in the ending, and yet I do…It’s complicated. Anyways, if you reload the ending, (Just change career when you load the game) and get to the point where you have to make the final decision, ask yourself one thing:
Why are those choices those colours?
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This reply was modified 1 year, 2 months ago by
G0d Ginrai.
March 13, 2012 at 9:06 am #19148the child hase an impact on the ending, as it makes it SUUUCK… it’s just the architect from the matrix telling neo he needs to fuse with the core! and thats exactly what happens!
Look, I got my perfect ending for my shephard, I don’t mind it, its how he died, the people who gave their lives did it for the right reason, and those who should’ve lived, lived, and earth didnt got blown up!
it’s just that it ripps off dues ex and the matrix COMPLETELY, also for a game that is completely choice based, it doesnt give you a choice in the very end… it all ends the same way… reapers leave, mass relays destroyed, everyone stuck in different solar systems, every race and family torn apart by that… LAME.
March 13, 2012 at 9:28 am #19155i dont see the point of having the child as god.
The finaly boss battle was a joke to, you dont really get to fight a reaper other then just stand in a gauntlet and fight of wave after wave, that at this point is just like any other mission you have done so far in the game.
But yeah the end why just why.. Your choices in the game have no real impact on what end you get, you any way get to choice if you wanna be good evil or neutral.
March 13, 2012 at 12:46 pm #19203You guys don’t get it do you. The whole ending is all an attempt by Harbinger/The Reapers to indoctrinate Shepard. As I mentioned before, look at the Colours of your Choices at the end and ask yourself:
Why is Controlling The Reapers, the Illusive Man’s goal presented as the Blue/Paragon Choice whilst Anderson’s choice to destroy the Reapers is presented as the Red/Renegade Choice?
Because Harbinger is screwing with your/Shepard’s mind. If you choose ‘Control’ or Synthesis, you’ve fallen under the influence of Indoctrination and allowed the Reapers to survive and destroy everything. If you choose to Destroy the Reapers, then you break free of Indoctrination and save the Galaxy like you always set out to do.
March 13, 2012 at 12:53 pm #19204Oh I get it, it’s just BALLS!
It’s completely The Matrix Revolutions, and that the “reaper god” is shown as the little boy, doesnt make ANY sense. It’s pretentiously deep, it’s pseudo-philosophy, it’s just utterly CRAP.
Also, synthesis ending gives the reapers not a single biological life form to destroy, it’s NOT a good reaper ending.
This end had nothing to do with indoctrination of the reapers, but all with “What do you think should be done”.
Either mankind lives, and will destroy themselves by building robots (Matrix, Battlestar Galactica, Terminator), either they live as one DNA with the machines (I chose this ending, because it was still the “best” one imo, but still WTF!)
Or you controll the reapers, would be the reaper god himself, and in the end would probably destroy biological life forms due to the reaper perspective.Also, the destruction of the mass relays just beats every single form of “good” from the endings.
There is NO good ending, let alone an ending with as deep of a story as the entire trilogy was set out to be…
March 13, 2012 at 1:21 pm #19209The Reaper God is the little Boy because the memory of the Little Boy dying is one of the strongest images in Shepard’s Mind throughout the game. Harbinger is drawing upon that Image to produce a false sense of Sympathy within Shepard so that he will more easily follow his suggestions of Control or Synthesis over the supposedly Renegade Option of Destroying the Reapers.
March 13, 2012 at 2:12 pm #19221I know the thread title is a big spoiler tag but this is the internet so I feel the need to state again: I’m going to be talking about the end of the game. The very end. The final choice and cut scenes.
I have to disagree with you Ginrai, at least as far as the synthesis ending goes (the only one I’ve seen and can therefore comment on). I like the idea of shepard getting indoctrinated but it just doesn’t hold up for this ending. Once Shepard jumps into the beam he’s evaporated, dead. Anything we see after must therefore be assumed to be accurate and actually happening. We not only see the Reapers stop attacking and leave and people surviving, we see the mass relays getting destroyed. This is precisely NOT what the Reapers would want. They use the realys to enter an exit the galaxy quickly (up until Shepard stopped them), the relays are what facilitates the growth or organic civilisation, ready for harvesting, for the Reapers to achieve what they want (the continuation of the cycle) they must maintain the relays.As much as I like the idea of a game screwing with perception and not flat-out telling us, I think you’re wrong. But hey, all the best endings are open to interpretation ;)
March 15, 2012 at 11:06 am #19504thekingscigar
I would think something similar to the relays must be build/active before the cycle is “needed” by the present beings. Reapers being also the original builders of the relays make it non issue.
Colors of the choices being kind of inverted imo don’t mean that you are being tricked, they are just simply to show mix of no right or good here. Imo nobody is tricked, though got a remember that imo because that’s what this exactly is, it’s left all totally open for you.
I have no idea why people are mad about the kid. The kid can be anything you want it to be on the end, AI/machine left from the start of time that started the cycle, god, whatever you perceive it to be. I kind of liked how it went for a bigger questions on the end.
What i do have issue is the end choices given by it/him. Why was this machine and organic relationship in the end made as the focal point? Sure it was raised time after time on the game, but is it really the guestion where it all comes to in the end? Honestly, i didn’t care much and the ending is pretty much the same no matter what you take, especially if you don’t see the organic, machine question crucial.
I’m fine as a whole with there not being “good” ending. It would BETRAYAL (with Spoony’s voice) for BioWare to go alter the end now, even if i’m not and many others with agreement of it all.
I think most are just sad to see such a epic game and story to come in to it’s end and are venting out, just shows how big of a impact it was for many. I had a blast with all of the games, to me best game series i have ever played. To me the best in the series in order where ME2—>ME3—>ME1
March 15, 2012 at 2:16 pm #19547So I went in the game honestly expecting the worst. But after beating it it’s my second favorite.
In order from which I liked most 1 -> 3 —-> 2.I rather enjoyed the ending I picked. I picked the one on the left. I set out to destroy the reapers at the end of the first game so I knew what my choice was at the end of 3.
The gameplay was a definite improvement from 2. I played as an adept all 3 and 2 made me feel useless and like fighting guys was just a huge waste of time. 3′s system was easily the best, combat and customization wise.
I also enjoyed the story and characters more than 2, probably because I only liked a few of the characters from 2 and 3 just mainly brought back characters from me1. Still didn’t care about ash though, hell i think i cared LESS now. She didn’t have anything interesting to talk about.
A little disappointing that your choices don’t affect the ending really, but it didn’t bother me too much. Again, I came into this game with my standards set pretty low.
The ending of the game was definitely better than 2, but I still liked 1′s ending more.
Also a few things:
How did Tali die for you guys? I had both Tali and Legion live (until he sacrificed himself).I was romancing Liara and Garrus at the same time… but then Liara said something like “I heard about you and Samara shepard. If that’s what you’re gonna be like I don’t want a part of it.” And then we were just friendly the rest of the game. Same with me and Garrus but he didn’t confront me about anything.
Having played the From Ashes DLC and stuff I gotta say, while it is definitely interesting to meet one and talk to one and see how the squad and people react to him, it in no way seemed to have any impact on the plot at all.
March 15, 2012 at 2:31 pm #19551I agree on the From Ashes DLC, but how the hell can you have a final chapter in the ME saga, which is all about the extinct protheans and arrival of the reapers, without a freaking prothean chapter/character in your main damn game!
Also, it still isnt a BAD game, its just subpar with the first (its the same as the second, but for different reasons).
For a game I’ve spend 120+ hours on, since 2007, its a serious let down in the end…
As stated previously, the “kid” god being a representation of your psychological trauma, read out through your own synthetic buildup, its fine, but let us kill a goddamn big ass reaper! the ending of 2 had more of a boss fight than 3, and that was supposed to be a cliffhanger!
3 is VERY action heavy, more so than part 2, and that made things worse, because it felt repetative and unnecesary. In the end it were glorified escort missions (especially the saving of the Krogan female).
It IS a good game, and very VERY fun to play it, it just didnt fit in the saga as the final pieces of the puzzle. Because you actually have time to build up your army, you cant just lose…
Part 2 had the same thing, but when your crew got abducted, you were screwed. You didnt know that, and either your crew died, or some of your playable characters because you havent played all their sidequests yet.In ME3, it clearly says: Are you ready for the final fight?
Well, you can just decide to WIN, by going online and grind up your readiness, or have found all the artifacts etc. for your war assets. While I was playing the entire game with the feeling of “I hope I’m ready for it”, you actually don’t have anything to worry about!There were so few paragon/renegade dialogue choices, and the paragon/renegade actions were… forced and had NO impact whatsoever. For a game franchise that basically put socially driven gameplay on the map, it really dropped the ball at this one.
In the end (again, just like Matrix Revolutions), Its a VERY VERY good action game, but a lausy RPG, nonetheless I loved playing it…
This game is more of a guilty pleasure that will not age well at all.
March 15, 2012 at 2:56 pm #19554I agree that there were definitely less choices in 3, hell a lot of the time it didn’t even matter. That is a pretty big disappointment. A lot of the choices ended up with the same result anyway.
I don’t think a boss fight was a good idea really, I thought the boss fight in 2 was pretty stupid. Reapers are these super powerful beings and you kill it by just shooting it in the eye a bunch of times? I get that it’s a baby or whatever but that was pretty dumb. It felt pretty random and wasn’t exciting at all. In 1 you chased this guy all over the galaxy and really wanted to kill him (though it was a random boss fight too). In 3 I’m pretty sure you take out 2 reapers using missiles and fleets and stuff. It’s pretty clear that killing one isn’t easy and even if you do there’s a bunch of them so taking them out one by one isn’t really effective.
There was a big emphasis on action too, but there wasn’t really a way around it. They set up 3 so that it would be this huge galactic war against the reapers. It’s what I was really worried about going into 3, but i think the combat was improved enough that I was alright with mowing down people in a room and moving on to the next one. It was fun this time.
March 15, 2012 at 3:12 pm #19556But Mass Effect is NOT an action game. Instead of putting the emphasis on the, funny but flawed, action sequences of 2, it shouldve been on the story telling part, the RPG part.
Also, the reaper in ME2 wasnt finished, far from finished. It only came alive because we destroyed his chains. Then it had the same vulnerable points as the reapers in ME3, only not shielded, because it wasnt finished.
Yes, we fought 2 whole reapers in the game about the giant massive all destroying reaper invasion, but we destroyed them! We found out how! And what does the game do with that info, a final battle of waves of enemies, untill we can activate a missle launcher…
I’d rather had an entire crew into the Citadel, and fought off 3 more reapers before hooking up the Crucible. The deaths are FINE in the end, the story would’ve been way worse with everyone living, it needed IMPACT, and that it certainly had (I shaked, cried, shouted and screamed during the end), but it could’ve achieved the same thing, with a better and more satisfying ending.
March 15, 2012 at 3:25 pm #19558I played from ashes dlc it was good but he had not chareter at all really (vengence is not what make a chareter)
the weapon was the best in the game, this game had its moment with the old crew, but yeah.as i said alot before the end is meeh what you done up to this point has no really point, all the ending are basic the same.
the game is good, combat is a improvement, but there is where it ends, sidequests are just a step down(i know all the sidequest in ME1 was the same) but reduse sidequests to just run around scanning planets search your quest areas, or just buy for 1k credit of the Spectre terminal. questing the story was extreamly linager compair to the others, and the lack of a end boss fight is allso a joke.
BUT it is a good game story is decent, action good but as a rpg, it like called deux-ex HR a rpg(AND IT NOT A RPG)
PS. if the boy was not there, it wouldn’t have made a diffrent for the story at all, if that not pointless dunno what is
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