Home › Forums › Team Fortress AWESOME! › New Map discussion plr_Frostfell
This topic contains 7 replies, has 8 voices, and was last updated by
arudon 11 months ago.
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June 17, 2012 at 7:54 pm #37946
This is a handy place to go to so we can discuss the new map plr_frostfell. Both so we as a community can figure out if the map is good, or bad, and why.
plr_frostfell is a snow themed payload race map, currently in beta, and the second place winner of the TF2maps.net dynamic payload competition. The dynamic element is a door that opens at the halfway point, that both allows the pushing team to further progress and allows the defending team to reach the opposing cart faster from there spawn.
I implore you to add videos clips, and replays of any issues you find in the map. but most importantly please keep the discussion civil
Summary of some points in the thread:
June 17, 2012 at 8:00 pm #37950plr_frostfell? I don’t have any videos handy for it, but as far as it goes I don’t dislike it all that much. It’s basically, in idea, the exact same thing as plr_hightower. The only thing about it is it’s a different design; there’s not as much high open space, and there’s more side ways for you to sneak around in or take alternate routes. The games are just like the ones in hightower as well I’ve noticed; either they’re deadly close until one team makes that last hard push, or one team completely rolls over the other. So do I like plr_hightower? Yes. By extension do I like plr_frostfell? Of course! It’s basically the same map with a different layout.
June 17, 2012 at 8:02 pm #37952I really enjoy this map, mostly because im a big fan of payload races. I know there might be some complaints about how close the spawn is to the final point, and how it seems almost impossible to get it passed that big hill sometimes, but I think a good stalemate helps teams re-evaluate strategies. I’m always a fan of a map where I have to rethink how I do things, as a map that allows me to do the same thing over and over again is boring.
Also apparently this map is difficult for snipers, another plus in my book.
June 17, 2012 at 10:05 pm #37981I like payload race for the intensity and the focus on push and defend and this map is fast paced,but this map has one problem i can’t get over to the point i have to quit and return after the map is over, the lag this map and this map only gives me. sniper is difficult to play on this map as well like Total has said because of the view snipers get for this map since it’s very tight throughout a good amount of it which is annoying. Otherwise this is a good map that works well!
June 17, 2012 at 10:34 pm #37982There is no stalemate for this map.
Me and one other person played a bit and raced a little bit. As he tried to finish..I did everything I could to delay time…and nothing happened when it reached zero.It can get a little annoying if you let it slide down at the end..the woman over and over will say how the cart is almost the finish line.
June 17, 2012 at 11:23 pm #37989This map is really, really fun. Though if teams are balanced one match can take a really long time. But over all i think it is a good map.
June 18, 2012 at 3:20 am #37998I’m still undecided on if I like this map or not. It usually goes quickly, at least (positive or negative, take it as you will). I do have some issues with the inability to snipe effectively on that map as well (lack of areas for the scope’s zoom to be comfortable and the target area to be decent view at the same time, plus sniper spots easily and quickly gotten to by the other team), but I want to play it more before I say that sniping is bad on it or something. I might have just not found the good spots yet, plus I’ve only tried playing sniper defensively on that map really, so I don’t know about offensive spots.
Besides that, there is a spot near the dynamic door where a player moving along the side of the cart can get stuck. I’ll see if I can recreate it later as a replay to post on here.
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This reply was modified 11 months ago by
KRSD.
June 20, 2012 at 4:40 pm #38527zoku:
plr_frostfell? I don’t have any videos handy for it, but as far as it goes I don’t dislike it all that much. It’s basically, in idea, the exact same thing as plr_hightower. The only thing about it is it’s a different design; there’s not as much high open space…totalnonsense989:
Also apparently this map is difficult for snipers, another plus in my book.There is no good place for sniping on this map, so I’m not a happy camper right from the top (GET IT, CAMPER?). Any enclosed map screams advantage for the Rocket/Grenade launching classes, Ironically enough. Obvious my disdain for those classes :D, but I digress. Also them Medi-heavies don’t have to worry about dirty jar-men as much, like Nonsense here.
But I think my bigger issue is the choke-points with very little opportunity to flank. Zoku says there’s more side-paths than hightower in this map, but rarely do I see any of those paths workable for flanking as a Pyro. I think the map is simply too small for that to be effective, so people just load up on power-classes. Like the one saying that came up while playing in this map, “Heaviest team wins.”
So no, not a fan of this map. I much rather prefer Hightower than Frostfell any day of the week.
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