Home › Forums › Team Fortress AWESOME! › Team Fortress Turbo Themed Maps (We're back!)
This topic contains 29 replies, has 14 voices, and was last updated by
destroyox 10 months, 2 weeks ago.
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April 20, 2012 at 9:53 am #25636
Good luck.
I drew up some really awesome maps… a king of the hill called Alpine Valley and a payload called Aqueduct. Spent tons of time balancing them on paper (adding usable but not invincible sniper/engi points, sneak-arounds for spies, closed areas for pyros/heavies… something for everybody)… I had it all working properly, balanced nicely, chose a consistent aesthetic…
and then i realized hammer is a terrible tool to work with. >_<
April 20, 2012 at 11:53 am #25667axemunger:
Have you checked out tf2maps.net yet?If you haven’t, then that’s probably the place to go for all your map questions
I have, just don’t know how to test it (I don’t have a server)
Also hammer is very useful if you know how to use it Cameralady. Btw I have a concept of a map based of you.
April 20, 2012 at 1:49 pm #25706Look at dose walls
Attachments:
You must be logged in to view attched files.April 20, 2012 at 7:14 pm #25740what program are you using to create this map?
April 20, 2012 at 8:33 pm #25755The default one Valve uses, Hammer. It’s Source SDK in Steam
April 20, 2012 at 9:18 pm #25764have the .bsp in your maps folder and type “map mapname” into your console when you want to test it
April 21, 2012 at 11:31 am #25842I mean with other people, not bots
April 21, 2012 at 12:03 pm #25847oh, i see. sorry then, unfortunately i can’t help you there. surely someone here knows how to properly host a listen server though
April 21, 2012 at 12:50 pm #25853I suggest making a facepunch thread on the construction of this map soonish, you’d probably get some better feedback there than you would here. Not to imply that no one here doesn’t have anything good to say.
April 21, 2012 at 1:29 pm #25857I’ve always wanted a facepunch account. I was to lazy, so I’ll get one now. (soonish)
April 26, 2012 at 5:08 pm #26692Sorry for lack of updates folks!
After my school year ends (early May) I will be devoting HUG amounts to this project!
Sorry for the weightJune 1, 2012 at 3:52 pm #34461It’s baaaaack…
July 8, 2012 at 1:46 pm #41535Jeez my schedule doesn’t like free time. Expect this map to be in a release candidate after Skybuild for Minecraft
July 8, 2012 at 9:38 pm #41605I’m liking this map so far, it looks very anti-pyro >=)
I also love the idea of turbo-based maps in TF2, though I can’t help but wonder how hard it is to base an entire map around one person. I suppose of that person is charismatic like Neko or… Aquaman it would be much easier but still, it’s not a ton to work with.
July 8, 2012 at 10:22 pm #41607statictorch:
I’m liking this map so far, it looks very anti-pyro >=)I also love the idea of turbo-based maps in TF2, though I can’t help but wonder how hard it is to base an entire map around one person. I suppose of that person is charismatic like Neko or… Aquaman it would be much easier but still, it’s not a ton to work with.
Actually with my newest improvements I added a lot more rooms so Pyros will be useful on the flanks.
It’s also pretty easy for map themes. Like with your name for example I could make 1 half of the map electrified and the other half all firery.
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