Patch Released

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This topic contains 14 replies, has 13 voices, and was last updated by  spidergliderdriver 6 years, 11 months ago.

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    Topic
  • #39735

    y3knom
    Member

    There are a lot of changes to weapons.

    Will take some time to get use to…

    Weapon balancing changes:
    Gloves of Running Urgently
    Removed self-damage over time penalty
    Heavy takes mini-crits while active and for 3 seconds after switching away
    Attack damage penalty reduced from -50% to -25%

    Tomislav
    Spin-up speed bonus reduced from +40% to +10%

    Quick-Fix
    Medic mirrors blast jump of their heal target

    Crusader’s Crossbow
    Reload speed time reduced by +40%

    Cozy Camper
    Regenerates 1 heath per second
    Reduced movement penalty from -90% to -80%

    Sticky Jumper and Rocket Jumper
    Added ‘flying’ sound to blast jumps

    The Concheror
    Changed rage building source from “damage done and damage received” to only “damage done”
    Increased the rate at which Rage builds for this item by +25%

    The Equalizer
    Removed player move speed modification and added it to a new item named The Escape Plan
    All owners of the Equalizer will be automatically granted The Escape Plan

    Crit-a-Cola
    Added +25% increased movement speed while active
    Increased duration from 6 to 8 seconds

    Atomic Bonk
    Increased duration from 6 to 8 seconds

    All Flamethrowers
    Increased base damage by +10%.

    Backburner
    Removed +10% damage bonus attribute
    Note: Because of base damage increase, damage remains unchanged

    Degreaser
    Added -10% damage penalty attribute
    Note: Because of base damage increase, damage remains unchanged

    Phlogistinator
    Damage defense while taunting reduced from -90% to -75%

    • This topic was modified 6 years, 11 months ago by  y3knom.
Viewing 14 replies - 1 through 14 (of 14 total)
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  • #39740

    OMG wow.
    The sniper now heals every second O.o

    All this stuff will change the entire balance of the game.

    #39741

    illich78
    Member

    gukingofheart: OMG wow.The sniper now heals every second O.oAll this stuff will change the entire balance of the game.

    Only the cozy camper snipers

    Also, does anybody have an estimate on how long it will take for the VGA server to update to this version of the game?

    #39774

    blazios
    Member

    “Medic mirrors blast jump of their heal target”

    Suddenly I imagine a Medic healing someone with the Sticky Jumper to fly to the other side of the map.

    #39798

    dusk
    Member

    Did…..did they just nerf the concherol O-O
    they took away one of the method of building rage with it.

    #39805

    project
    Member

    Not sure how I feel about the GRU but The Equalizer didn’t even need nerfing. It’s base damamge was already small enough to make up for the crits and speed boost.

    Glad they finally did something about the backburner though.

    #39806

    KRSD
    Member

    Regarding the quick-fix, it follows all of the soldier’s weapons (rocket jumping) and all of the demo’s (sticky jumping). From my experience, it seems best on a demo though. It follows them more accurately, and its less “wtf” than a rocket jump (it takes time to prepare stickies, so you know what’s coming). While it does follow those two, it will not follow an Engineer that is Sentry-jumping. Strategy-wise, a demo can bring a quick-fix medic tot he front-lines extremely fast, especially if they’re using the sticky-jumper.

    #39810

    squidbuddy99
    Member

    I’m really bummed about the MASSIVE Tommislav nerf. Before this one could get the jump on a Heavy that’s using a regular minigun to outpower them, but a 10% faster spin is so negligable. I hope they fix this, it used to be one of my favorite weapons, now it’s either garbage or incredibly situational, except I can’t even think of a situation where it works now.

    #39818

    retromike
    Moderator

    KRSD:
    Regarding the quick-fix, it follows all of the soldier’s weapons (rocket jumping) and all of the demo’s (sticky jumping).From my experience, it seems best on a demo though.It follows them more accurately, and its less “wtf” than a rocket jump (it takes time to prepare stickies, so you know what’s coming).While it does follow those two, it will not follow an Engineer that is Sentry-jumping.Strategy-wise, a demo can bring a quick-fix medic tot he front-lines extremely fast, especially if they’re using the sticky-jumper.

    Quickfix utility as a supporting medigun just jumped in usefulness (no pun intended)

    #39822

    lihje
    Member

    retromike: Quickfix utility as a supporting medigun just jumped in usefulness (no pun intended)

    only in some modes and maps think in most payloads it still gonna be rather useless

    #39823

    repus
    Member

    quickfix is now best for spire in badlands.

    #39828

    lights
    Member

    I haven’t been able to try out anything yet because I keep getting disconnected from the item server but a couple things from reading the patch notes:

    Cozy camper healing you is nice, I don’t use that as much anymore but I think I’ll start again.

    The Tomislav nerf is worrying, I’d just gotten good with it and 10% quicker deploy seems worthless when it fires so slowly.

    #39834

    dusk
    Member

    Tomislac and equalizer nerf may have been straigh upgrade issue. Equalizer was the prime melee there was nothing better the it. Tomislav can be argue being a better then vanilla I didn’t get into much of the idea of it but it does seem like the original only silent. And that probably what cause a nerf :/ at least that’s what I think.

    #39853

    I want to use quickfix on a scout going double speed :)

    #39856

    squidbuddy99:
    I’m really bummed about the MASSIVE Tommislav nerf. Before this one could get the jump on a Heavy that’s using a regular minigun to outpower them, but a 10% faster spin is so negligable. I hope they fix this, it used to be one of my favorite weapons, now it’s either garbage or incredibly situational, except I can’t even think of a situation where it works now.

    It was supposed to be for ambushing. Start ambushing people with the Tomislav instead of using it to just run around killing everyone.

Viewing 14 replies - 1 through 14 (of 14 total)

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